
Rooftop Cop
A downloadable GAME + ALBUM for Windows
A world of Police that have forgotten what, and why, they are policing.
Rooftop Cop is a collection of five endless vignette games and a 7-track album. The games are set on a loose metaphysical timeline in which the Cops slowly lose their way.
Each of the five parts is quite different, and varies in theme from environmental terror, to manic industry, to a sort of darkly aloof joy.
Initially an MFA Thesis, you can read more about my process, thoughts, and feelings on the project over at
rooftopcop.com !
My 5-year Post Mortem talk, from Feb 2020, can be found here: https://rooftopcop.com/POST-MORTEM
______________
ROOFTOP COP
I: A Proud History
II: Capture the Flag, for One
III: The Datamines
IV: God Bles Everyone
V: Palace of the Organizer
______________
DOESN'T SPEAK, DOESN'T LISTEN
Permanent Sunrise [ 3:28 ]
Police Cave and Memorial Estuary [ 7:18 ]
The Great Slope [ 3:58 ]
Real Live Murderers [ 3:48 ]
A Friend in the Fog [ 3:10 ]
Doesn't Speak, Doesn't Listen [ 6:58 ]
God Bles Everyone [ 8:28 ]
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PRESS
Giant Bomb - Nina's Top10 of 2015
GameJolt - 'Strange Name Strange Game'
KILL SCREEN - 'Player As Artist'
KILL SCREEN - 'Ritual Manifestations'
| Status | Released |
| Platforms | Windows |
| Rating | Rated 4.0 out of 5 stars (25 total ratings) |
| Author | Lawra Suits Clark |
| Genre | Adventure |
| Made with | GameMaker |
| Tags | album, Altgame, artgame, Atmospheric, Experimental, GameMaker, Music, student-game, Surreal |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
Purchase
In order to download this GAME + ALBUM you must purchase it at or above the minimum price of $3 USD. Your purchase comes with a Steam key. You will get access to the following files:






Comments
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Exquisite character and detail, a great deal of identity, and a stream of deduction with new and strange interactions, itself as much a part of it.
This game is amazing based on visuals & sounds alone, but I have to agree with another user here about not knowing what the heck to do at all & i'm fine with it lolz! xD Thanks for making & posting this game. ~KC
I bought a bundle including this game for my brother while a fundraiser was happening, and I don't really play video games that much, but I was listening to the soundtrack, and I will say, it's amazing, I love it so much. Makes me want to actually play the game as well.
thank you! a couple songs are in the game, others were for the physical sculpture version of the game, and the rest were just made alongside it which is why I sort of considered the album to be more of a companion piece than a real soundtrack~
reminds me of Crime Zone. Interesting.
Crime Zone was a major inspiration for sure, though I was about halfway finished with this project when I played it :) made for a good final shove
Me and a few friends sat in voice chat together while I steamed this to them. We spent an hour pouring over possible symbolism, themes, and ideas. But the game just seemed to almost reject interpretation. The way this game can feel like so much whilst being so little is mesmerising. Lovely little game.
yes, mahler
lol thanks for noticing ;)
wasn't able to run this on macos mojave :(
logs:
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Common/ChunkCompression.cpp:49: Error: unsupported compressor 8 /BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Libraries/CompressData/CompressData.c:353: Error: Unknown compression scheme encountered for file '/System/Library/CoreServices/CoreTypes.bundle/Contents/Resources/Exceptions.plist' /BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Common/ChunkCompression.cpp:49: Error: unsupported compressor 8 /BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Libraries/CompressData/CompressData.c:353: Error: Unknown compression scheme encountered for file '/System/Library/CoreServices/CoreTypes.bundle/Contents/Library/AppExceptions.bundle/Exceptions.plist' MacAppSteamInit 0 2020-09-28 19:09:38.866 Mac_Runner[21085:1293895] !!!!######## rendersize=(966.000000,620.000000) - displayWidthHeight(1932,1240) 2020-09-28 19:09:38.923 Mac_Runner[21085:1293895] Command Line = /Users/xxx/games/ROOFTOP COP (Mac)/ROOFTOP COP.app/Contents/MacOS/Mac_Runner 2020-09-28 19:09:38.923 Mac_Runner[21085:1293895] Data path = 2020-09-28 19:09:38.925 Mac_Runner[21085:1293895] Reachable = have internet 2020-09-28 19:09:38.925 Mac_Runner[21085:1293895] requested file - /Users/xxx/games/ROOFTOP COP (Mac)/ROOFTOP COP.app/Contents/Resources/game.ios OpenGL Error Check: endRender 1: 0x0506 File: (455) /Users/Shared/Jenkins/Home/GMBuild/GameMaker/Runner/VC_Runner/Mac_Runner/Mac/YYGLView.mm *************************************** * YoYo Games Mac Runner V0.1 * *************************************** CommandLine: -game "/Users/xxx/games/ROOFTOP COP (Mac)/ROOFTOP COP.app/Contents/Resources/game.ios" MemoryManager allocated: 17972 RunnerLoadGame: /Users/xxx/games/ROOFTOP COP (Mac)/ROOFTOP COP.app/Contents/Resources/game.ios ######################################################################### ####!!!!$$$$$$ pwd - /Users/xxx/games/ROOFTOP COP (Mac)/ROOFTOP COP.app/Contents/Resources/ ######################################################################### RunnerLoadGame() - /Users/xxx/Library/Application Support/com.slc.rtcfinal/game.ios Checking if INIFile /Users/xxx/Library/Application Support/com.slc.rtcfinal/options.ini Exists !!!!No INI File /Users/xxx/Library/Application Support/com.slc.rtcfinal/options.ini Reading File /Users/xxx/Library/Application Support/com.slc.rtcfinal/game.ios _ReadFile : /Users/xxx/Library/Application Support/com.slc.rtcfinal/game.ios : No such file or directory filename is /Users/xxx/Library/Application Support/com.slc.rtcfinal/game.ios FAILED to load File /Users/xxx/Library/Application Support/com.slc.rtcfinal/game.ios 2020-09-28 19:09:39.058 Mac_Runner[21085:1293910] WARNING: NSWindow drag regions should only be invalidated on the Main Thread! This will throw an exception in the future. Called from ( 0 AppKit 0x91525191 -[NSWindow(NSWindow_Theme) _postWindowNeedsToResetDragMarginsUnlessPostingDisabled] + 354 1 AppKit 0x91525028 -[NSWindow(NSWindow_Theme) _setNeedsToResetDragMargins:] + 71 2 AppKit 0x9155071a -[NSWindow _commonAwake] + 2456 3 AppKit 0x915efa0b NSWindowWakeDeferredIfNeeded + 69 4 AppKit 0x915ef8fc -[NSWindow(NSFullScreen) _resolveAutomaticEnterFullScreenFlags] + 26 5 AppKit 0x915ef871 -[NSWindow makeKeyAndOrderFront:] + 33 6 Mac_Runner 0x000071b6 -[Mac_RunnerAppDelegate errorWindowOpenWithMessage:] + 221 7 Mac_Runner 0x000dc286 _Z11ShowMessagePc + 86 8 Mac_Runner 0x000b932c _Z14RunnerLoadGamev + 1121 9 Mac_Runner 0x00008baf _Z10BeginToEndv + 20 10 Mac_Runner 0x00005aa3 -[Mac_RunnerAppDelegate performGameStep] + 1360 11 Mac_Runner 0x000061da -[Mac_RunnerAppDelegate doGameEngine] + 196 12 CoreFoundation 0x9385aacd __invoking___ + 29 13 CoreFoundation 0x9385aa2f -[NSInvocation invoke] + 272 14 Foundation 0x95287717 -[NSInvocationOperation main] + 180 15 Foundation 0x951ba41d -[__NSOperationInternal _start:] + 702 16 Foundation 0x951ba158 -[NSOperation start] + 60 17 Foundation 0x951e24f8 __NSOQSchedule_f + 204 18 Foundation 0x9533e31b ____addOperations_block_invoke_3 + 20 19 libdispatch.dylib 0xa7a8f6b4 _dispatch_call_block_and_release + 15 20 libdispatch.dylib 0xa7a8f6f7 _dispatch_client_callout + 58 21 libdispatch.dylib 0xa7a932e5 _dispatch_continuation_pop + 405 22 libdispatch.dylib 0xa7a92a14 _dispatch_async_redirect_invoke + 614 23 libdispatch.dylib 0xa7a9ed51 _dispatch_root_queue_drain + 318 24 libdispatch.dylib 0xa7a9f51c _dispatch_worker_thread2 + 98 25 libsystem_pthread.dylib 0xa7ccba36 _pthread_wqthread + 532 26 libsystem_pthread.dylib 0xa7ccb7aa start_wqthread + 34 )Sorry about this! Mac builds were always a little volatile with the original GameMaker (a little less so now in GMS2), and unfortunately I kinda expected this would happen at some point. Apple has a habit of constantly breaking software with updates! If I can dig up the source files and make time to re-compile it with GMS2 then that might solve these issues for a time, but that isn't something I was planning on doing anytime soon. :<
IT'S A COPERA
"God Bles Everyone" stuck with me longer than I expected
I have no clue as to what is going on or what I am supposed to do at all lol
Favorite was vignette IV. Really enjoyed the audio throughout. Took a long time to figure out that I could use [space] on people in 1 but the rest were pretty natural.