A downloadable GAME + ALBUM for Windows and macOS

Buy Now$3.00 USD or more

A world of Police that have forgotten what, and why, they are policing.


Rooftop Cop is a collection of five endless vignette games and a 7-track album. The games are set on a loose metaphysical timeline in which the Cops slowly lose their way.

Each of the five parts is quite different, and varies in theme from environmental terror, to manic industry, to a sort of darkly aloof joy.

Initially an MFA Thesis, you can read more about my process, thoughts, and feelings on the project over at rooftopcop.com !

My 5-year Post Mortem talk, from Feb 2020, can be found here: https://rooftopcop.com/POST-MORTEM

______________

ROOFTOP COP

I: A Proud History

II: Capture the Flag, for One

III: The Datamines

IV: God Bles Everyone

V: Palace of the Organizer

______________

DOESN'T SPEAK, DOESN'T LISTEN

Permanent Sunrise [ 3:28 ]

Police Cave and Memorial Estuary [ 7:18 ]

The Great Slope [ 3:58 ]

Real Live Murderers [ 3:48 ]

A Friend in the Fog [ 3:10 ]

Doesn't Speak, Doesn't Listen [ 6:58 ]

God Bles Everyone [ 8:28 ]



______________

PRESS

Giant Bomb - Nina's Top10 of 2015

GameJolt - 'Strange Name Strange Game'

KILL SCREEN - 'Player As Artist'

KILL SCREEN - 'Ritual Manifestations'






Purchase

Buy Now$3.00 USD or more

In order to download this GAME + ALBUM you must purchase it at or above the minimum price of $3 USD. Your purchase comes with a Steam key. You will get access to the following files:

ROOFTOP COP (Win) 79 MB
ROOFTOP COP (Mac) 81 MB
Doesn't Speak, Doesn't Listen (hi-q) 335 MB
Doesn't Speak, Doesn't Listen (mp3) 42 MB

Comments

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Me and a few friends sat in voice chat together while I steamed this to them. We spent an hour pouring over possible symbolism, themes, and ideas. But the game just seemed to almost reject interpretation. The way this game can feel like so much whilst being so little is mesmerising. Lovely little game. 

yes, mahler

(+1)

lol thanks for noticing ;)

wasn't able to run this on macos mojave :(

logs:

/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Common/ChunkCompression.cpp:49: Error: unsupported compressor 8
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Libraries/CompressData/CompressData.c:353: Error: Unknown compression scheme encountered for file '/System/Library/CoreServices/CoreTypes.bundle/Contents/Resources/Exceptions.plist'
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Common/ChunkCompression.cpp:49: Error: unsupported compressor 8
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Libraries/CompressData/CompressData.c:353: Error: Unknown compression scheme encountered for file '/System/Library/CoreServices/CoreTypes.bundle/Contents/Library/AppExceptions.bundle/Exceptions.plist'
MacAppSteamInit 0
2020-09-28 19:09:38.866 Mac_Runner[21085:1293895] !!!!########  rendersize=(966.000000,620.000000) - displayWidthHeight(1932,1240)
2020-09-28 19:09:38.923 Mac_Runner[21085:1293895] Command Line = /Users/xxx/games/ROOFTOP COP (Mac)/ROOFTOP COP.app/Contents/MacOS/Mac_Runner
2020-09-28 19:09:38.923 Mac_Runner[21085:1293895] Data path = 
2020-09-28 19:09:38.925 Mac_Runner[21085:1293895] Reachable = have internet
2020-09-28 19:09:38.925 Mac_Runner[21085:1293895] requested file - /Users/xxx/games/ROOFTOP COP (Mac)/ROOFTOP COP.app/Contents/Resources/game.ios
OpenGL Error Check: endRender 1: 0x0506
File: (455) /Users/Shared/Jenkins/Home/GMBuild/GameMaker/Runner/VC_Runner/Mac_Runner/Mac/YYGLView.mm
***************************************
*     YoYo Games Mac Runner V0.1      *
***************************************     
CommandLine: -game "/Users/xxx/games/ROOFTOP COP (Mac)/ROOFTOP COP.app/Contents/Resources/game.ios"
MemoryManager allocated: 17972
RunnerLoadGame: /Users/xxx/games/ROOFTOP COP (Mac)/ROOFTOP COP.app/Contents/Resources/game.ios
#########################################################################
####!!!!$$$$$$ pwd - /Users/xxx/games/ROOFTOP COP (Mac)/ROOFTOP COP.app/Contents/Resources/
#########################################################################
RunnerLoadGame() - /Users/xxx/Library/Application Support/com.slc.rtcfinal/game.ios
Checking if INIFile /Users/xxx/Library/Application Support/com.slc.rtcfinal/options.ini Exists
!!!!No INI File /Users/xxx/Library/Application Support/com.slc.rtcfinal/options.ini
Reading File /Users/xxx/Library/Application Support/com.slc.rtcfinal/game.ios
_ReadFile : /Users/xxx/Library/Application Support/com.slc.rtcfinal/game.ios : No such file or directory
filename is /Users/xxx/Library/Application Support/com.slc.rtcfinal/game.ios
FAILED to load File /Users/xxx/Library/Application Support/com.slc.rtcfinal/game.ios
2020-09-28 19:09:39.058 Mac_Runner[21085:1293910] WARNING: NSWindow drag regions should only be invalidated on the Main Thread! This will throw an exception in the future. Called from (
    0   AppKit                              0x91525191 -[NSWindow(NSWindow_Theme) _postWindowNeedsToResetDragMarginsUnlessPostingDisabled] + 354
    1   AppKit                              0x91525028 -[NSWindow(NSWindow_Theme) _setNeedsToResetDragMargins:] + 71
    2   AppKit                              0x9155071a -[NSWindow _commonAwake] + 2456
    3   AppKit                              0x915efa0b NSWindowWakeDeferredIfNeeded + 69
    4   AppKit                              0x915ef8fc -[NSWindow(NSFullScreen) _resolveAutomaticEnterFullScreenFlags] + 26
    5   AppKit                              0x915ef871 -[NSWindow makeKeyAndOrderFront:] + 33
    6   Mac_Runner                          0x000071b6 -[Mac_RunnerAppDelegate errorWindowOpenWithMessage:] + 221
    7   Mac_Runner                          0x000dc286 _Z11ShowMessagePc + 86
    8   Mac_Runner                          0x000b932c _Z14RunnerLoadGamev + 1121
    9   Mac_Runner                          0x00008baf _Z10BeginToEndv + 20
    10  Mac_Runner                          0x00005aa3 -[Mac_RunnerAppDelegate performGameStep] + 1360
    11  Mac_Runner                          0x000061da -[Mac_RunnerAppDelegate doGameEngine] + 196
    12  CoreFoundation                      0x9385aacd __invoking___ + 29
    13  CoreFoundation                      0x9385aa2f -[NSInvocation invoke] + 272
    14  Foundation                          0x95287717 -[NSInvocationOperation main] + 180
    15  Foundation                          0x951ba41d -[__NSOperationInternal _start:] + 702
    16  Foundation                          0x951ba158 -[NSOperation start] + 60
    17  Foundation                          0x951e24f8 __NSOQSchedule_f + 204
    18  Foundation                          0x9533e31b ____addOperations_block_invoke_3 + 20
    19  libdispatch.dylib                   0xa7a8f6b4 _dispatch_call_block_and_release + 15
    20  libdispatch.dylib                   0xa7a8f6f7 _dispatch_client_callout + 58
    21  libdispatch.dylib                   0xa7a932e5 _dispatch_continuation_pop + 405
    22  libdispatch.dylib                   0xa7a92a14 _dispatch_async_redirect_invoke + 614
    23  libdispatch.dylib                   0xa7a9ed51 _dispatch_root_queue_drain + 318
    24  libdispatch.dylib                   0xa7a9f51c _dispatch_worker_thread2 + 98
    25  libsystem_pthread.dylib             0xa7ccba36 _pthread_wqthread + 532
    26  libsystem_pthread.dylib             0xa7ccb7aa start_wqthread + 34
)

Sorry about this!  Mac builds were always a little volatile with the original GameMaker (a little less so now in GMS2), and unfortunately I kinda expected this would happen at some point. Apple has a habit of constantly breaking software with updates! If I can dig up the source files and make time to re-compile it with GMS2 then that might solve these issues for a time, but that isn't something I was planning on doing anytime soon.  :<

IT'S A COPERA

"God Bles Everyone" stuck with me longer than I expected

I have no clue as to what is going on or what I am supposed to do at all lol

(1 edit)

Favorite was vignette IV.  Really enjoyed the audio throughout.  Took a long time to figure out that I could use [space] on people in 1 but the rest were pretty natural.